Introduction To Game Programming
Description
Learn about the methodologies and tools that are used to program games. Topics include: Repositories/Revision Control, Paired/Extreme Programming, SCRUM/Agile Development, Rapid Prototyping, Multiple Processors/ Threads, Client/Server Basics, Debugging, and Remote Programming. You will also learn how to evaluate and choose the proper game engine for a project.
Division
Creative Arts and Technology
Subject
Game Programming
Academic Level
Undergraduate
Credits
1.00 c.u.
Prerequisite(s)