When you major in game programming, you’ll build your core technology skills and get hands-on practice with professional software and techniques. You’ll be empowered to create a programming portfolio, and you’ll work on collaborative team-based projects that mimic real-world game development environments.
Please review the recommended sequence of courses.
What you’ll study:
Game programming, programming, database management, mathematics, and you’ll take several group game project courses
What you can do:
Become a game programmer for video game platforms, computers or smartphones
- Students have an industry-knowledgeable advisor to find the course that fits your game programming goals.
- Bloomfield College students have received prestigious scholarships in the field of game-related careers.
- Bloomfield College has been the site of the largest free showcase of games in the state.
- Classes will be a mix of creative arts and technology, computer information systems, CIS and mathematics.
You could be …
A video game designer: Median pay $58,438 per year. Video game designers create concepts and storylines for video games, creating coding and animation, and coding for computers, gaming systems and smartphones.
A computer programmer: Median pay $79,840 per year. Computer programmers write and test code that allows computer applications and software programs to function properly. They turn the program designs created by software developers and engineers into instructions that a computer can follow.
A software developer: Median pay $102,280 per year. Software developers are the creative minds behind computer programs. Some develop the applications that allow people to do specific tasks on a computer or another device. Others develop the underlying systems that run the devices or that control networks.
A visual effects artist: Median pay $78,471 per year. Visual effects artists create in-game effects or post-production effects for movies, games, TV shows and commercials.
An information systems manager: Median pay $135,800 per year. Information systems managers plan, coordinate and direct computer-related activities in an organization. They help determine the information technology goals of an organization and are responsible for implementing computer systems to meet those goals.
(Source: bls.gov and payscale.com)
BFA, New Jersey City University
MPS, ITP, Tish School of Arts
GJ Lee is a multidisciplinary artist and game designer. She uses a practiced-based research approach to explore and understand complex subjects. The results mostly take on the form of games, installations, and performances. Her works and collaborations have been exhibited and played at Stedelijk Museum 's-Hertogenbosch, La Gaite Lyrique, Smithsonian American Art Museum, and The Museum of the Moving Image.
She is the co-founder of The Sheep’s Meow, an independent game development studio and community organization that focuses on making game creation inclusive and accessible. She’s co-organized and produced community-driven events such as the NJ Arcade and NYC Arcade– some of which are the largest of their kind.
She has a BFA in Painting and Drawing with a co-major in Mathematics from NJCU and an MPS from NYU Tisch's Interactive Telecommunications Program.
CAT 209 - Digital Game Design
CAT 208 - Visual Design for Games
CAT 408 - Pre-Capstone: Game Development
CAT 420 - Capstone
Thomas Toynton, M.S.
Tom Toynton graduated Summa cum laude from Bloomfield College in 2003 with a BA in Creative Arts Technology: Interactive Multimedia. That same year he helped found the Game Development program, and then took over as program coordinator in 2005. He also holds an M.S. in Information Technology and is currently pursuing his Ed.D. in Instructional Technology and Media at Columbia Teachers College.
His research interests are games and systems thinking and socially constructed learning environments. Tom has combined over 20 years of training and teaching experience with his life-long love for storytelling and games and believes that the key to effective education is through compelling content and engaging classroom activities that students can personally relate to. His artistic passion is dynamic storytelling through interactive technology and game environments, and he continues to work on both modding and PnP RPG projects in his spare time.
Tom is a member of the Education SIG of the International Game Developers Association (IGDA), and an advisory panel member of the Northern NJ Chapter of the IGDA. His current professional projects include the development of a board game that facilitates PnP RPG experiences, an educational board game that teaches the concept of The Commons and several game projects for the Polar Climate Change Education Partnership being funded by the National Science Foundation.