When you study 2D or 3D animation, you’ll be prepared for a career that brings stories to life in games, cartoons, movies and more. From drawing basics and storyboarding to special effects and character design, you’ll grow the skills needed to succeed in any creative role.
Please review the recommended sequence of courses for the animation programs:
What you’ll study:
Drawing, editing, the history of animation, computer imaging, video.
What you can do:
Become an animator, a video game designer or a visual effects artist.
- Animation students get special opportunities to work with professional filmmakers.
- Bloomfield College alumni have gone on to teach animation in New Jersey school districts and help lead the next generation of animators.
- Students who have studied Animation at Bloomfield College have worked in the motion capture industry.
- Animators are in demand from game development to UX on smartphones.
You could be …
A general animator: Median pay $65,300 per year. General animators create animation and visual effects for television, movies, cartoons and other forms of media.
A character animator: Median pay $70,000 per year. Character animators create then manipulate animated characters to interact in digital environments by using computer software. They also draw storyboards, create models and design environments.
A video game designer: Median pay $58,438 per year. Video game designers create concepts and storylines for video games, creating coding and animation, and coding for computers, gaming systems and smartphones.
A visual effects artist: Median pay $78,471 per year. Visual effects artists create in-game effects or post-production effects for movies, games, TV shows and commercials.
An art director: Median pay $89,820 per year. Art directors create the overall design of a project and direct others who develop artwork and layouts.
(Source: bls.gov and payscale.com)
Lynne Oddo, M.A.
Lynne Oddo is an artist who emerged in the early 1980’s from the first college in the country to offer a Master’s degree in electronic arts. NYIT, home to the Computer Graphics Lab, Inc., was known as a research center that attracted artists and scientists from all over the world, many who made contributions to the world of new media. Lynne’s undergraduate degree in Ceramic Sculpture from the State University of New York at Potsdam gave her the opportunity to continue her studies at the University of Siena, Italy, where she developed a love of painting and architecture.
Along with many years spent dancing, it was not a far stretch to her eventual interests and practice in motion, environments, and 3D space. Lynne works in various traditional and contemporary new media, generally drawing from a synthesis of classical form while integrating the more personal, romantic notion of expression.
She has had the privilege to exhibit in numerous galleries, The Bronx Museum of the Arts, The Philadelphia Museum of Science, as well as, invited to show with artists like Manfred Mohr, Isaac Victor Kerlow, Marc Wilson, Romare Bearden, Red Grooms, Jack Youngerman, and Richard Anusckiewicz.
In 2011 she established the first 3D Motion Capture Studio in the Bloomfield College Library – still the only one of its kind in an NJ college. This studio has allowed the all students at the college to explore and experiment while grasping complex concepts in kinesiology. It is a place for any motion artist, animator, game designer, scientist, and/or athlete, to build data content for their practice.
She divides her time between NYC and upstate NY, where she has converted a 2500 sq. ft. barn into an experimental working studio.